Problem Gambling This research project examined problem gambling in the state of South Carolina. The manuscript and presentations below reported the initial validation of an instrument designed to measure problem gambling on video gaming devices. Two samples comprised the research: (1) individuals at randomly selected playing locations for all counties in the state, and (2) a general population sample also drawn from each of the state's counties. The Video Gaming Device Inventory (VGDI) consists of two scales that measure the ‘rush’ associated with problem video gaming, labeled “Interest”, and the consequences of problem video gambling, labeled “Effects”.
Principal Investigator: Cathy Pike
Project Dates: 1999 - Present
Related Publications/Presentations
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